My original intention was to have the final scale get weighed down and pull at the string of a party popper that is attached to the scale’s head, as can be seen from the picture below (circled red):
In order to achieve this I would need to create a few controller constraints attached to both the string and the party popper itself, and set them up so as the string would straighten as the scale tipped. This proved quite tricky however as I was having a few parenting issues. It is simply a matter of me being rusty in my Maya skills at this moment in time. I mentioned that I am confident earlier, but that is only in the modelling and texturing area. Regarding rigging and animation I have much work to catch up with. Fortunately this task wasn’t too demanding and this was as complicated as it got.
And so, without a nice finale, I was forced to improvise. I came up with the idea of placing a model of the FIFA World Cup that I had already modelled for a previous assignment on one of the cups of the scale so as it would lift in glorious fashion at the end of the animation.
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