Thursday, 8 July 2010

Modeling Begins

I started the modelling process by completing everything that was interactive first. I would worry about textures, pivot points, and backgrounds at a later stage. My main priority was to position all of the objects and ensure they were scaled and transformed correctly, and to ensure that polygons did not conflict with each other.


Once everything was modelled and positioned, I started to think about a background. A simple room sufficed. Four walls, once ceiling and a door. Other miscellaneous objects made appearances, such as a bed, a shelf, and a small cabinet. However, I didn’t want for them to be overly detailed or to place objects on or around them in order to keep the focus on the mechanism itself. These were very simple to create, and the only issue I had was placing them in a position so as they wouldn’t block the main feature, that being the domino mechanism.






There wasn’t much of a need for modelling tests as I am quite confident and familiar with Autodesk Maya at this stage. That is not to say that I am a master, but for work like this it was straightforward as many of the shapes I had to deal with were primitive and easy to develop.

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